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Journal for Geometry and Graphics 21 (2017), No. 2, 253--262 Copyright Heldermann Verlag 2017 Color Scheme Simulation for the Design of Character Groups Ryuta Motegi Faculty of System Design, Tokyo Metropolitan University, 6-6 Asahigaoka, Hino City, Tokyo 191-0065, Japan motegi@tmu.ac.jp Yoshihisa Kanematsu Faculty of System Design, Tokyo Metropolitan University, 6-6 Asahigaoka, Hino City, Tokyo 191-0065, Japan ykanematsu0913@gmail.com Naoya Tsuruta School of Media Science, Tokyo University of Technology, 1404-1 Katakuramachi, Hachioji City, Tokyo 192-0982, Japan tsurutany@stf.teu.ac.jp Koji Mikami School of Media Science, Tokyo University of Technology, 1404-1 Katakuramachi, Hachioji City, Tokyo 192-0982, Japan mikami@stf.teu.ac.jp Kunio Kondo School of Media Science, Tokyo University of Technology, 1404-1 Katakuramachi, Hachioji City, Tokyo 192-0982, Japan kondo@stf.teu.ac.jp Characters in visual contents are as important as the script in the initial production phase. A Design Engine was proposed to improve the efficiency of character development by providing aid in the planning phase, where character blueprints are drawn based on literal information provided by the producer. Many existing methods for creating color schemes cannot be applied to character design. We proposed a design method using a color scheme simulation system for one character at the time. This paper aims to provide a character color scheme support system using a color scheme scrapbook containing color palettes of existing characters. This is a part of the Design Engine for character making with literal information. The concept of a Digital Scrapbook is to set up a personal database in a computer that will help producers and directors to pin down the appearance or looks of the character they want their designers to sketch. Keywords: Computer graphics, color scheme, character groups, scrapbook, design support system. MSC: 68U05 [ Fulltext-pdf (2863 KB)] for subscribers only. |